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20/11/2022
I+D+i

Paramotion Films tests new VR technologies for animation production

Thanks to the N-Lab project, supported by Red.es and the European Regional Development Fund, we analysed the Quill Software for its incorporation in animation production processes at a professional level.

Most of the time, animation production companies do not have time to experiment with new tools and miss out on opportunities that new technologies can offer. At Paramotion we aim to break this barrier through research projects that open doors to other possible scenarios in animation production.

The aim is to see what are the advantages and disadvantages of these technologies, testing them in real cases.We have worked with two teams in parallel, making the same piece of animation, one created with Quill and post-produced in Unreal and the other with traditional 3D software.This is how the process has been:First we elaborated a script with several talking characters, which allowed us to know how Quill works with talking characters and Lip sync.Once the script was ready, we made a complex animatic, with a great diversity of shots, which allowed us to see the fluidity of work in both teams.


We need to test all aspects of the programme, to see the shortcomings of either system. Testing, if in certain processes, the new technologies give us an advantage over the traditional ones.On the other hand, the designs of the characters and props were made, which were the basis for both teams to work on. Once all the pre-production was done, the two teams began the production of the piece, while our research team monitored all the time data used in the processes from which the results of the analysis were extracted.


Once the pieces were finished, they were screened to various groups of students. This activity was carried out in collaboration with the Carlos III University. The aim was to test the quality of the results, and thus find out how the animation made with programmes in VR environments is perceived, compared to those made with traditional 3D software.

With all this data, we have produced a very complete report on the possibilities that VR environments have in animation production, what improvements are needed in current systems and what the future of the animation industry could be if this avenue of development is opened up.

All the results will soon be available online on our website.